Publicación: Videogames, Youth, and Pandemic
dc.creator | Rodríguez Reina, Juana Sofía | |
dc.date | 2022-03-15 | |
dc.date.accessioned | 2024-07-08T14:32:41Z | |
dc.date.available | 2024-07-08T14:32:41Z | |
dc.description | Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanwhile, other youth played videogames as a way to distract themselves andescape the current health situation. No matter how you see videogames, they can be a good helpduring hard times. | en-US |
dc.format | application/pdf | |
dc.identifier | https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121 | |
dc.identifier | 10.19053/2011835X.14121 | |
dc.identifier.uri | https://repositorio.uptc.edu.co/handle/001/16165 | |
dc.language | eng | |
dc.language.iso | spa | |
dc.publisher | Universidad Pedagógica y Tecnológica de Colombia | en-US |
dc.relation | https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121/11517 | |
dc.rights | Copyright (c) 2022 Enletawa Journal | en-US |
dc.rights | https://creativecommons.org/licenses/by-nc-nd/4.0/ | en-US |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.source | Enletawa Journal; Vol. 14 No. 2 (2021): Enletawa Journal; 146 | en-US |
dc.source | Enletawa Journal; Vol. 14 Núm. 2 (2021): Enletawa Journal; 146 | es-ES |
dc.source | 2463-1965 | |
dc.source | 2011-835X | |
dc.title | Videogames, Youth, and Pandemic | en-US |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dspace.entity.type | Publication |